G'day. No ending. Far beyond my skills at the time and the master files are now unable to convert to a newer version of unity on my computer. Sorry but thanks for playing.
If you like deeper RPGs check out Bane of Oakenshade. I'm working on a 3rd entry to that series and it's my biggest game yet. Hopefully get about 10 hours of gameplay from it.
cool game! I enjoy the fog, and the messages that appear. i got lost roaming around, but was able to find my way back and saw both the camp and the fort. The cawing crow was a cool touch.
Was there plans to do something with the Glowing Green Orbs over the ponds?
Nothing really the frosted camera effect is a hailstorm layered on glass over the lense. If that's geeky enough. I wrote zero code for this come to think of it. The player character coldness display is literally a bunch of 2d images I made using timed object destruction scripts set in front of camera and every 5 minutes one disappears revealing the image behind it. Super simple but rather effective!
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um end credits or cutscene? wwas gona make video but kind need a ENDING lol
G'day. No ending. Far beyond my skills at the time and the master files are now unable to convert to a newer version of unity on my computer. Sorry but thanks for playing.
still dope mite make 1 anyways i see u made a sequel also
Sequel is very short. Tha was just a quick little something I threw together.
If you like deeper RPGs check out Bane of Oakenshade. I'm working on a 3rd entry to that series and it's my biggest game yet. Hopefully get about 10 hours of gameplay from it.
cool game! I enjoy the fog, and the messages that appear. i got lost roaming around, but was able to find my way back and saw both the camp and the fort. The cawing crow was a cool touch.
Was there plans to do something with the Glowing Green Orbs over the ponds?
Great job
Hey there. Thanks for thr kind words. As for the green Orbs no not really just random feature to add something else mystical I suppose
Found the fort, but couldn't find the camp :)
Were there any interesting bits to the code or anything to geek out over?
Nothing really the frosted camera effect is a hailstorm layered on glass over the lense. If that's geeky enough. I wrote zero code for this come to think of it. The player character coldness display is literally a bunch of 2d images I made using timed object destruction scripts set in front of camera and every 5 minutes one disappears revealing the image behind it. Super simple but rather effective!
I've made it to the camp (one with fire, fish, and hut), but nothing happens.
that's the end