Big Changes so far!!


Increased enemy intelligence and dramatic increase in difficulty. 

Balanced skill progression. 

Better access to potions

One new enemy

Multiple xp grind areas

New map designs

Improved title and end sequence

Varied enemy attack patterns

Increased torchlight

Fixed broken dialogue

Removed mountain warp point

Refined entry and exit points on map transitions

Improved shopkeepers inventors

Added more status effects

Better access to loot drops

Tweaked the monastery

Reduced weapon requirements

Added more enemy ranged attacks

Terrain changes

Fixed mismatched textures

Added more antidotes.

Increased 'sacred fog' spell efficiency

Improved spell and item descriptions

Skybox tweaks



Have dramatically increased the overall quality and playability of the game. Looking forward to rereleasing it.

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